241. Creating mobile games :
Author: Carol Hamer.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: BlackBerry (Smartphone),Cell phones.,Computer games.,BlackBerry (Computer),BlackBerry (Smartphone),Cell phones.,Cellular telephones.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Informatique.
Classification :
QA76
.
76
.
C672
C74
2007eb


242. Curves and surfaces for CAGD :
Author: Gerald Farin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer graphics.,Computer-aided design.,Computer graphics.,Computer-aided design.,MATHEMATICS-- Geometry-- Algebraic.,Processamento gráfico.
Classification :
T385
.
F37
2002eb


243. 3D Game Engine Architecture
Author: \ David H. Eberly.
Library: Library of Foreign Languages and Islamic Sources (Qom)
Subject: Computer games-- Programming.,Computer graphics.,Three-dimensional display systems.,Real-time programming.
Classification :
QA76
.
76
.
C672
E15
2005
E-book
,


244. 2D Graphics Programming for Games
Author: / Pile,Jr., John
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: COMPUTER SCIENCE, INFORMATION TECHNOLOGY|COMPUTER SCIENCE, SOFTWARE ENGINEERING
Classification :
E-BOOK

245. 3D Graphics Programming for Windiws 95
Author: / Nigel Thompson
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer graphics,Three- Dimensionsl display systems,Microsoft Windiws (Computer File )
Classification :
T385
.
T49397
1996


246. 3D Graphics for Game Programming
Author: / JungHyun Han
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: COMPUTER SCIENCE, SOFTWARE ENGINEERING
Classification :
E-BOOK

247. 3D Math Primer for Graphics and Game Development
Author: / Fletcher Dunn
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games -- Programming,Computer graphics,Computer science -- Mathematics,Electronic books
Classification :
.
D875
2011
T385


248. 2D artwork and 3D modeling for game artist
Author: / David Franson
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics--Computer programs
Classification :
T
,
385
,.
F73
,
2003eb


249. 3D engine design for virtual globes /
Author: Patrick Cozzi, Kevin Ring
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer graphics,Digital mapping,Globes-- Computer-assisted instruction,Texture mapping
Classification :
G3170
.
C69
2011


250. 3D game design with Unreal Engine 4 and Blender :
Author: Justin Plowman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Blender (Computer file),Blender (Computer file),Computer games-- Development.,Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES / Board
Classification :
QA76
.
76
.
C672


251. 3D game engine architecture :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: time programming ; -dimensional display systems ; Real-Computer games ; Programming ; Computer graphics ; Three

252. 3D game engine architecture
Author: / David H. Eberly
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics.,Three-dimensional display systems.,Real-time programming.
Classification :
QA
,
76
.
76
,.
C672
,
E15
,
2005


253. 3D game engine architecture: engineering real-time applications with Wild Magic
Author: Eberly, David H.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Computer graphics,، Three-dimensional display systems,، Real-time programming
Classification :
QA
76
.
76
.
C672
E15
2005


254. 3D game engine architecture : engineering real-time applications with Wild Magic
Author: Eberly, David H.
Library: (Semnan)
Subject: ، Computer games --Programming,، Computer graphics,، Three-dimensional display systems,، Real-time programming
Classification :
QA
76
.
76
.
C672
E15


255. 3D game engine design
Author: Eberly, David H
Library: Central Library of Esfehan University of Technology (Esfahan)
Subject: Computer graphics►Three-dimensional display systems►Real-time programming
Classification :
385
.
E373

256. 3D game engine design
Author: / David H. Eberly
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer graphics,Computer games--Programming,Three-dimensional display systems,Real-time programming
Classification :
EB
,
T385
.
E373
2001

257. 3D game engine design: a practical approach to real-time computer graphics
Author: Eberly, David H.
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: ، Computer graphics,Programming ، Computer games,، Three-dimensional display systems,، Real-time programming
Classification :
T
385
.
E373


258. 3D game environments
Author: Luke Ahearn
Library: Library of Urmia University of Technology (West Azarbaijan)
Subject: Computer games- Programming,Computer graphics,Three-dimensional display systems
Classification :
QA
,
76
.
76
,.
C672
,
A42143
,
2008


259. 3D game environments
Author: Luke Ahearn
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,Computer graphics,Three-dimensional display systems
Classification :
QA76
.
76
.
C672
A42143
2008


260. 3D game programming all in on
Author: / Kenneth C. Finney
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer graphics.
Classification :
QA
,
76
.
76
,.
C672
,
F56
,
2004eb

